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1. Eve Down Under ANZAC DAY ROAM - in In-Game Events and Gatherings [original thread]
Returning player. Totally clueless on current events and politics. Have ship. Will travel. And explode.
- by Quinn Oron - at 2016.04.24 14:27:07
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2. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
RIP bikkus dikkus.
- by Quinn Oron - at 2014.11.26 02:30:43
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3. [Ship Proposal]The Lynx, a Ninja Salvaging frigate - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: RainReaper wrote: OH OH OH... eve the emperian age reference??? Unless if that's sarcasm I don't believe anyone other than you or I knows what you're talking about. Except this guy who posted about it two days ago and ev...
- by Quinn Oron - at 2014.11.21 07:27:05
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4. [Ship Proposal]The Lynx, a Ninja Salvaging frigate - in Player Features and Ideas Discussion [original thread]
This would fit in with the lore. The Lynx class frigate has already been established as a salvager (one was featured pretty prominently in The Empyrean Age novel - the Retford ). I thought it was of Gallente make, but it could be Angel/Thukker/wh...
- by Quinn Oron - at 2014.11.19 17:29:43
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5. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
I feel like I'm missing something totally obvious, but I can't get this to work on Sisi. 6-C says you have to bind the keys for this to work, but they are already configured in my client to WASD. I've even tried unbinding and rebinding to the arr...
- by Quinn Oron - at 2014.11.17 06:23:43
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6. Polarized weapons - in Player Features and Ideas Discussion [original thread]
http://community.eveonline.com/news/dev-blogs/new-exploration-sites-new-modules/
Should have waited 42 minutes.
- by Quinn Oron - at 2014.11.11 15:31:34
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7. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
CopyCatz wrote: First saying that the inferno mods were hit and miss then introducing more mods that in my opinion have only one function; hi sec ganking. Oh well... Not overly sure these will be only used for ganking - they're supposedly on...
- by Quinn Oron - at 2014.11.11 15:13:24
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8. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Has the sensor overlay visual 'sweep' animation been dropped in favour of the one on the compass? If not, it's missing. Also, the notifications button appears to ignore window layering order. No matter where I move it on my UI, it's always on top...
- by Quinn Oron - at 2014.11.04 12:56:34
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9. 150m+ SP Pilot seeking Incursion corp - in Alliance and Corporation Recruitment Center [original thread]
Practical advice, thanks. Suppose I'll just lurk in the Incursion channels then.
- by Quinn Oron - at 2014.10.24 10:53:48
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10. 150m+ SP Pilot seeking Incursion corp - in Alliance and Corporation Recruitment Center [original thread]
Hi! I'm Quinn. How you doing? Good? Super. Me too. I'm a 150m+ SP/nine year veteran of EVE Online, now returning from a six month break after my last active corp folded. Poking old friends and contacts hasn't really helped much in reconnecting wi...
- by Quinn Oron - at 2014.10.24 04:42:14
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11. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate Quinn Oron please!
- by Quinn Oron - at 2014.05.17 05:16:00
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12. Small salvage drone tweak please - in Player Features and Ideas Discussion [original thread]
The 'mine repeatedly' logic is tricky, as mining drones continuously mine from one asteroid several times before it pops, whereas wrecks only require one chance-based success roll to expire and don't require return trips. The function is/would hav...
- by Quinn Oron - at 2014.05.05 15:49:00
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13. Change the way ship bonuses are displayed - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: wait - does this mean I can now fly all sorts of hac's? because EVE says I can't - because I don't have the racial skill to V, but you're telling me I can - because I have HAC to I No, I didn't say that. What I said was on...
- by Quinn Oron - at 2014.05.05 15:02:00
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14. Change the way ship bonuses are displayed - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: there is NEVER ANY SITUATION WHATSOEVER WHERE ONE CAN BE FLYING THE DAMN SHIP WITHOUT GALLENTE CRUISER 5! Nor will there ever be. Not true! Gawain Edmond wrote: not true if you get podded without an up to date clo...
- by Quinn Oron - at 2014.05.05 13:37:00
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15. Announcement:Fanfest 2014 - Day 1 - in EVE Information Portal [original thread]
A lot of people miss out on the initial stream because of work or sleep. Do I really have to fork over $5 ($20 if I click on subscribe) just to catch up? Disappointing.
- by Quinn Oron - at 2014.05.01 23:41:00
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16. Calling it now - the Nestor is gonna get fielded in Rubicon 1.1 - in EVE General Discussion [original thread]
People Expecting The Almighty: http://imgur.com/PLmbNPf
- by Quinn Oron - at 2013.11.30 01:02:00
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17. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Let us deploy a deployable that prevents other deployers from deploying deployables.
- by Quinn Oron - at 2013.11.13 13:06:00
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18. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Perhaps something to disrupt cloaking devices within a small radius (strictly an on-grid deployable). A logistics tower that periodically provides additional shield/armour/cap bonuses/reps within a certain radius. Conversely, a module that drains...
- by Quinn Oron - at 2013.11.13 12:45:00
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19. Mobile Depot, reinforcement, volley - in Test Server Feedback [original thread]
I'm fairly certain you can't ref your own structures. Same thing happened to me when I tried it, but when someone else shoots it, it goes into reinforced mode as intended.
- by Quinn Oron - at 2013.11.05 11:03:00
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20. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
One of - if not the - longest celestial-to-celestial warps in the game is in 9-266Q in the Venal region. From the H-PA29 gate to the BV-1JG gate is 283.34 AU. I flew a Freighter, an interceptor and a rigged/implanted interceptor just to see th...
- by Quinn Oron - at 2013.11.05 10:17:00
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